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Zombie Business Tycoon

Zombie Business Tycoon

A Roblox experience owned by TubPong EXTRA.

TycoonENzombie apocalypsefactory buildingweapon crafting

Zombie Business Tycoon is a tycoon experience created on 2022-10-20. The game has recorded 973,202 lifetime visits and 5,136 favorites. Currently, zero users are playing. The title holds a 63% like percentage. Players construct various factories, including potato, water, and gun facilities, within the zombie-themed setting.

Description (written by the developer; not a statement by this register)

Welcome to the world full of zombies. Which these zombies have caused almost all the business in this world to disappear. But you guys can build a new business in this zombie world. Build a potato factory Build a clean water factory Build a gun factory Build a weapon shop Gun models By kirovOldgard (He is super EPIC gun modeler)

Last updated by the developer 3 Dec 2024, 11:56 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
973,202
lifetime visits
63%
liked (1,020 👍 / 601 👎)
5,134
favourites (5.3 per 1k visits)
20 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
399 R$
Auto Collect Cash
299 R$
Weapon Pack 1
199 R$
Weapon Pack 2
199 R$
Extra Health
98 R$
Extra speed
59 R$
Starter Weapons
59 R$
First Aid Kit
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rebirth · progression5,203 · 0.00% win
2 Rebirths · progression253 · 0.00% win
3 Rebirths · progression137 · 0.00% win
4 Rebirths · progression109 · 0.00% win
5 Rebirths · progression93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4963no change
14 Aug 2026, 15:4963first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.