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๐ŸฅŠ [UPDATE!] Boxing Legends Simulator

๐ŸฅŠ [UPDATE!] Boxing Legends Simulator

A Roblox experience owned by Carbon Fiber Games.

SimulatorENboxingsimulatorspatial voice

๐ŸฅŠ [UPDATE!] Boxing Legends Simulator is a simulator experience created on 2022-10-20. It has recorded 562,043 lifetime visits and 114 favorites. The current like percentage stands at 24, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

๐ŸŽ™๏ธ Now supporting Spatial Voice! ๐ŸŽ™๏ธ JOIN FOR SUPPORT AND PERKS: https://www.roblox.com/groups/16104727/Carbon-Fiber-Games#!/about **Rejoin if you think you lost data** Earn new levels by reaching the maximum strength and weight required. Each level has a new unique glove with different stats. TAGS: Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator Boxing Fighting Simulator

Last updated by the developer 30 Oct 2022, 06:17 UTC.

0
playing (measured 10 Aug 2026, 18:30 UTC)
562,043
lifetime visits
24%
liked (68 ๐Ÿ‘ / 215 ๐Ÿ‘Ž)
114
favourites (0.2 per 1k visits)
20 October 2022
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
299 R$
Double Strength
148 R$
Double Weight
148 R$
Boombox
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

2414 August 2026 โ€” 24 % liked3 September 2026 โ€” 24 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 23โ€“25 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0724no change
14 Aug 2026, 20:0824first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.