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[⏳] Shifting Reality

[⏳] Shifting Reality

A Roblox experience owned by Death Rain Studios.

HorrorENdreamcorepsychological horrorroleplay

Description (written by the developer; not a statement by this register)

Inspired by DREAMCORE and R̵̭̒È̴͕̈Ð̶̢̛Ä̶̙̋Ç̷̳̀†̶̖̐È̷͔̈́Ð̸̟̅ (17+) DARK PSYCHOLOGICAL HORROR, this experience may not be suitable for sensitive players. Hello there! This is Smile from Death Rain Studios, better known as DRS, wanting to inform you about a new experiment that may change the course of our future(s)! Simply provide us with your services in different realities, and in return, receive badges, which will count towards [CONTENT_DELETED]. Oh, and don't worry- if anything is to happen that places your safety at risk, you will be withdrawn back to protection. Anyway, I hope you have made up your mind by now... See you soon!

Last updated by the developer 13 Jan 2024, 18:31 UTC.

0
playing (measured 12 Aug 2026, 21:05 UTC)
624
lifetime visits
90%
liked (9 👍 / 1 👎)
11
favourites (17.6 per 1k visits)
20 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Classic Realities
50 R$
Early Access
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Impressions · welcome59 · 0.00% win
A Gruesome End · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.