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SML Roleplay

SML Roleplay

A Roblox experience owned by EZWIN Clan!.

RoleplayENSMLmorphsroleplay

Description (written by the developer; not a statement by this register)

Welcome to SML Roleplay! I spent lots of time on this and I hope you enjoy! Updates: Scooter Morph Judge Pooby Morph CREDITS: This game was inspired by a user named DecajojoP All morphs and the whole map was made by me. Clothing from: https://www.roblox.com/groups/10464895/SML-Roblox-Fan-Group#!/about [IMPORTANT] If you do not see someone that morphed and they're invisible, that means they have to reset because I cannot fix that issue. Also the backdoor of the kitchen does NOT work if you do not have a morph on.. I will no longer update this game anymore, thank you all for the support but this game is kind of.. dead, all credits go to my friend named DecajojoP, please go support him for inspiring me to even make a game, this game is finished. Goodbye.

Last updated by the developer 18 Apr 2025, 20:57 UTC.

0
playing (measured 12 Aug 2026, 22:07 UTC)
66,568
lifetime visits
74%
liked (32 👍 / 11 👎)
190
favourites (2.9 per 1k visits)
21 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special outfits gamepass
60 R$
Zombie Pack
35 R$
Cody Puppet
5 R$
Joseph Puppet!
5 R$
Junior Puppet!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2023 morphs badge! · other100 · 0.00% win
MET THE OWNER! · social45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:2074no change
15 Aug 2026, 15:0474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.