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❓Guess the Gibberish

❓Guess the Gibberish

A Roblox experience owned by Eggroll's Studio.

PuzzleENword guessingeconomy simulationsocial multiplayer

❓Guess the Gibberish is a puzzle experience created on 2022-10-21. It has recorded 11,712,174 lifetime visits and 64,298 favorites. The game holds a 63% like percentage. Currently, zero users are playing. The description indicates gameplay involves guessing meanings of nonsense words, earning currency for hints or pets, and playing with friends across multiple devices.

Description (written by the developer; not a statement by this register)

Welcome to Guess The Gibberish, the hardest guessing game on roblox. 🧠 In this game you'll be shown words that sound like complete nonsense but actually mean something, can you guess what it says 💸 Earn money by guessing correctly, every minute played 🛒 Use money on hints or pets 🧑‍🤝‍🧑 Play with friends to help you out 🎮 Available on Desktop, Phones, & Tablets 💜 Like and Join the group for a 2,500 coins reward! 💎 PREMIUM PLAYERS get 3X COINS + Premium Chat Tag + Sparkles Trail + Speed Coil

Last updated by the developer 29 Jul 2026, 05:00 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
11,712,174
lifetime visits
63%
liked (11,039 👍 / 6,482 👎)
64,290
favourites (5.5 per 1k visits)
21 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

STUDIO DONATION!
500 R$
2X FASTER HINTS (75% OFF SALE!)
50 R$
Food Pack! (50% OFF SALE!)
15 R$
Speed Coil! (50% OFF SALE!)
15 R$
Fidget Spinner! (50% OFF SALE!)
10 R$
LightBlox Jar! (50% OFF SALE!)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome6,127,943 · 100.0% win
The Beginning of a Journey! · welcome5,605,315 · 0.00% win
First Door Complete! · progression4,688,628 · 0.00% win
5 Doors Complete! · progression3,416,791 · 0.00% win
10 Doors Complete! · progression2,734,036 · 0.00% win
15 Doors Complete! · progression1,801,367 · 0.00% win
20 Doors Complete! · progression1,384,136 · 0.00% win
25 Doors Complete! · progression1,042,526 · 0.00% win
30 Doors Complete! · progression824,964 · 0.00% win
35 Doors Complete! · progression695,680 · 0.00% win
40 Doors Complete! · progression635,485 · 0.00% win
50 Doors Complete! · progression543,391 · 0.00% win
55 Doors Complete! · progression523,750 · 0.00% win
45 Doors Complete! · progression474,279 · 0.00% win
60 Doors Complete! · progression467,353 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked23 August 2026 — 63 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:1863no change
13 Aug 2026, 19:1763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.