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Total Mayhem

Total Mayhem

A Roblox experience owned by Zeds Studio.

Fighting & PvPENPvPArenaChaos

Description (written by the developer; not a statement by this register)

Total Mayhem is a fast-paced PvP fighting game focused on chaotic combat, aggressive movement, and unpredictable battles. Every fight is different — one moment you’re dodging attacks and sliding through opponents, the next you’re thrown into complete madness with nonstop action happening around you. Master movement, improve your reactions, and outplay other players using quick decision-making and skill-based combat mechanics. Whether you prefer rushing into fights or waiting for the perfect moment to strike, the arena rewards players who can adapt under pressure. The game is still in active development, so expect frequent updates, balancing changes, new features, and occasional bugs as development continues ━━━━━━━━━━ 🎮 Controls 🏃 Shift — Sprint 🔒 CTRL — Shift Lock 🔄 R — Reload 🌀 E — Roll 💨 Q — Slide ━━━━━━━━━━ ⭐ Tags: Battlegrounds, PvP, Combat, Arena, Fighting, Chaos, Mayhem

Last updated by the developer 8 Aug 2026, 00:18 UTC.

0
playing (measured 12 Aug 2026, 23:33 UTC)
979
lifetime visits
76%
liked (25 👍 / 8 👎)
10
favourites (10.2 per 1k visits)
21 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG
500 R$
Minigun
500 R$
Flamethrower
400 R$
Chainsaw
250 R$
Sledgehammer
150 R$
Brute Force
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · progression22 · 0.00% win
Intermediate Killer · progression12 · 0.00% win
Natural Hunter · progression7 · 0.00% win
Merciless. · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.