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ALONE 👁️

ALONE 👁️

A Roblox experience owned by Relsoft.

HorrorENhorrormansion explorationco-op survival

ALONE 👁️ is a horror experience created on 2022-10-21. It has recorded 7,335,608 lifetime visits and 89,552 favorites. The title holds a 76% like percentage. Currently, zero users are playing the game. The description indicates the experience is in an early alpha phase.

Description (written by the developer; not a statement by this register)

Will you survive the unknown? 👁️ Explore the mansion and solve its mysteries while surviving the unknown danger lurking in it. You can play ALONE with a team of 4 friends or entirely Alone... Want to get fully immersed in ALONE? ⬇ 40K likes = Free Revive Turn your graphics to the MAX 👾 Plug your headphones IN 🎧 ❗ Join our Group for Boosts and other Perks! This game is still in the early Early alpha phase and any bugs or glitches you encounter are subjected to change or be fixed in the future. PREMIUM BENEFITS - 1. 10% Discount on all Purchases 2. 10% More Credits each round 3. FREE REVIVES ETC! ALONE works on - PC 💻 MOBILE 📱 XBOX 🎮 Tags: horror, scary, monster, Alone, fun, Roblox, ugc

Last updated by the developer 2 Aug 2025, 14:27 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
7,335,608
lifetime visits
76%
liked (33,160 👍 / 10,579 👎)
89,515
favourites (12.2 per 1k visits)
21 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Cash
1,000 R$
2X Sprint
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Alone · welcome3,829,308 · 0.00% win
Died in alone · other950,172 · 0.00% win
Survived in alone · progression94,189 · 0.00% win
Meet a developer · social325 · 0.00% win
Second ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3476no change
13 Aug 2026, 22:3376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.