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ESCAPE THE EVIL GRANDPA! (PARKOUR)

ESCAPE THE EVIL GRANDPA! (PARKOUR)

A Roblox experience owned by TheVision Production.

ObbyENhorror themechase mechanicobby

Description (written by the developer; not a statement by this register)

Evil Grandpa has locked you inside his house! Complete the parkour, avoid deadly traps, and escape before he catches you, Grandpa is EVIL and absolutely HATE his grandchildren. Do you have what it takes to survive? 🧱 Fun & challenging parkour 😱 Chased by Evil Grandpa ⚠️ Traps, moving parts, and surprises 🏃 Fast-paced obby gameplay Want an easier escape? Gamepasses give you the advantage… but Evil Grandpa is still watching 👀 Like and favorite the game for new updates! 🔥

Last updated by the developer 13 Jan 2026, 22:10 UTC.

0
playing (measured 11 Aug 2026, 04:07 UTC)
51,757
lifetime visits
50%
liked (14 👍 / 14 👎)
52
favourites (1.0 per 1k visits)
21 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Rainbow Carpet!
169 R$
Rainbow Periastron Sword!
129 R$
Golden Power Gloves
129 R$
VIP!
100 R$
Gravity Coil!
99 R$
Speed Coil!
99 R$
RADIO Golden Boombox!
99 R$
Knife!
99 R$
Fusion Coil!
99 R$
JET PACK
99 R$
Grapple Hook!
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

48504915 August 2026 — 48 % liked14 September 2026 — 50 % liked15 August 202614 September 2026
2 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 19:2050+2
15 Aug 2026, 17:3348first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.