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[🚩UPDATE 16] Elementalism

[🚩UPDATE 16] Elementalism

A Roblox experience owned by Elementalism Studios.

RacingENaction RPGelemental magicnation warfare

Elementalism is a Roblox experience categorized under racing, created on October 21, 2022. The game has accumulated 7,311,276 lifetime visits and maintains a 96% like percentage. Currently, 338 users are playing. The experience has received 106,289 favorites since its launch.

Description (written by the developer; not a statement by this register)

UPDATE 16: https://devforum.roblox.com/t/elementalism-update-16/4779219?u=cassi_emm Previously named Elemental Legacy. NOTE: You mostly can't do anything to level up in private servers; you just get access to several commands. Elementalism is an action RPG game with a vast map. Explore, find lost and secret items, master your element (or perhaps specialize in non-elemental classes), fight bosses, build your character, join a nation, win major wars around the servers, get recognized for your skills among the community, or maybe even rule a nation. Flame Empire: https://www.roblox.com/communities/34265183/I#!/about Wind Realm: https://www.roblox.com/communities/34265193/I#!/about Snow Tribe: https://www.roblox.com/communities/34265185/I#!/about Terra Kingdom: https://www.roblox.com/communities/34265190/I#!/about Ninja Society: https://www.roblox.com/communities/33917260/I#!/about Solo developed project by @cassi_emm with a few contributions from other users.

Last updated by the developer 23 Aug 2026, 00:07 UTC.

92
playing (measured 24 Aug 2026, 08:50 UTC)
7,502,616
lifetime visits
96%
liked (75,591 👍 / 3,117 👎)
109,800
favourites (14.6 per 1k visits)
21 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9233021110 August 202624 August 2026
62 measurements spanning 14 days, net -238. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–366 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 62
Measured (UTC)PlayersChange
24 Aug 2026, 08:5092-24
24 Aug 2026, 07:50116+9
24 Aug 2026, 06:50107+6
24 Aug 2026, 05:50101-31
24 Aug 2026, 04:50132-20
24 Aug 2026, 03:50152-20
24 Aug 2026, 02:50172-60
24 Aug 2026, 01:50232-41
24 Aug 2026, 00:50273+22
23 Aug 2026, 23:50251-30
23 Aug 2026, 22:50281-24
23 Aug 2026, 21:50305+23
23 Aug 2026, 20:50282-16
23 Aug 2026, 19:50298-28
23 Aug 2026, 18:50326+18
23 Aug 2026, 17:50308+17
23 Aug 2026, 16:50291+23
23 Aug 2026, 15:50268+18
23 Aug 2026, 14:50250+34
23 Aug 2026, 13:50216first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Enhanced Progress
799 R$
Custom Appearance
599 R$
Bigger Bank
549 R$
Boombox
549 R$
+25% Quest Aureus
249 R$
+2 Vanity Equips
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Elementalism! · welcome1,354,467 · 39.0% win
Adventurer I · progression58,917 · 1.7% win
Find a Rare Skill Scroll · collection34,591 · 0.10% win
Adventurer II · progression30,831 · 0.50% win
Grandmaster · progression24,917 · 0.40% win
Struk by Lightning · other15,804 · 0.20% win
Adventurer III15,539 · 0.30% win
Executioner I · other15,121 · 0.40% win
Angler I · collection9,390 · 0.00% win
Executioner II · progression8,968 · 0.20% win
Angler II · collection4,975 · 0.00% win
Executioner III · progression4,968 · 0.00% win
Enlightened · progression4,088 · 0.20% win
Adventurer IV · progression3,912 · 0.10% win
Boss Slayer · progression2,517 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202622 October 2026
69 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 69
Measured (UTC)% likedChange
22 Oct 2026, 22:5196no change
12 Oct 2026, 22:5096no change
2 Oct 2026, 22:5096no change
22 Sept 2026, 22:4996no change
12 Sept 2026, 22:4996no change
2 Sept 2026, 22:4896no change
24 Aug 2026, 08:5096no change
24 Aug 2026, 07:5096no change
24 Aug 2026, 06:5096no change
24 Aug 2026, 05:5096no change
24 Aug 2026, 04:5096no change
24 Aug 2026, 03:5096no change
24 Aug 2026, 02:5096no change
24 Aug 2026, 01:5096no change
24 Aug 2026, 00:5096no change
23 Aug 2026, 23:5096no change
23 Aug 2026, 22:5096no change
23 Aug 2026, 22:4796no change
23 Aug 2026, 21:5096no change
23 Aug 2026, 20:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.