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Donation Hangout πŸ’Έ

Donation Hangout πŸ’Έ

A Roblox experience owned by DarkTempest Studios.

Social & hangoutENhangoutcombateconomy

Description (written by the developer; not a statement by this register)

🌟 Welcome to the Donation Hangout! 🌟 Explore a world where generosity meets entertainment! Join us to donate, hangout with friends, and participate in exciting events. πŸŽ‰ Host and Join Events! We regularly host thrilling events for your enjoyment. Showcase your gun-fighting skills, sword-fighting skills, and combat-fighting skills, there's always something fun happening! πŸ’° Claim Your Booth! Set up shop and claim your own booth to sell gamepasses and stylish clothing. Any items you put up for sale will be automatically displayed in your booth for everyone to see. πŸ’Έ Check Your Pending Robux! https://www.roblox.com/transactions. 🏷️ Tags: Donation, Donate, Hangout, Donation Game, Donation Hangout, Arena, Sword Fight, Combat, Simon Says

Last updated by the developer 15 Dec 2025, 13:37 UTC.

0
playing (measured 12 Aug 2026, 05:21 UTC)
13,475
lifetime visits
86%
liked (89 πŸ‘ / 14 πŸ‘Ž)
36
favourites (2.7 per 1k visits)
21 October 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Body
249 R$
Boombox
199 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome2,823 Β· 0.00% win
Meet the Owner! Β· other1,137 Β· 0.00% win
First Raised! Β· other386 Β· 0.00% win
First Donated! Β· other292 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.