Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ORCHARDS] Fruit Picking Simulator

[ORCHARDS] Fruit Picking Simulator

A Roblox experience owned by Blue Farm Studios.

SimulatorENorchardrebirthstrading

Description (written by the developer; not a statement by this register)

Welcome to Fruit Picking Simulator! Now with your own orchard! Unlock new areas and biomes, sell collected items, level up your gameplay with accessories. - REBIRTHS AND TRADING NOW LIVE! ⭐ Support us with a thumbs up! 🆙 New areas! 📈 Leaderboards 💰 Get an extra 200 coins by joining the group: https://www.roblox.com/groups/5398182/Factor-Interactive Created and produced by Factor Interactive Logo design by Paze Fruit icons by @draxified Other icons by FlatIcon Updates coming soon

Last updated by the developer 1 Jul 2026, 19:47 UTC.

0
playing (measured 11 Aug 2026, 09:17 UTC)
157,634
lifetime visits
65%
liked (662 👍 / 360 👎)
3,643
favourites (23.1 per 1k visits)
23 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Always-On
399 R$
VIP
249 R$
Rainbow Set
199 R$
Super Equip
149 R$
Starter Bundle
149 R$
2X Coins
149 R$
2X XP
149 R$
2X Walkspeed
100 R$
Galaxy Skin
99 R$
Candy Skin
99 R$
Order Rush
99 R$
Big Barn
99 R$
Equip +2
99 R$
Fast Travel
79 R$
Sell Anywhere
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome266,911 · 100.0% win
Meet the Creator · welcome1,297 · 0.00% win
Fruit Ninja · other514 · 19.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65716815 August 2026 — 71 % liked24 September 2026 — 69 % liked4 October 2026 — 65 % liked14 October 2026 — 65 % liked24 October 2026 — 65 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:1965no change
14 Oct 2026, 11:1865no change
4 Oct 2026, 11:1765-4
24 Sept 2026, 11:1669-2
15 Aug 2026, 06:5171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.