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[DEVELOPMENT PAUSED] πŸ’Έ Clicking Donators!

[DEVELOPMENT PAUSED] πŸ’Έ Clicking Donators!

A Roblox experience owned by Vaporwave Experiences.

SimulatorENdonation simulatorclicker mechanicsolo dev

Description (written by the developer; not a statement by this register)

Welcome to Clicking Donators! πŸ’Έ πŸ’° Clicking Donators is a game in which you can gain ingame currency callled "Bobucks" which can be gained easier by donating "Bobucks" to people you see! Also this is a simulator game so you don't earn actual robux from it! 🎁 If you want to support @InfinityFruits as a solo developer to continue working on this game, join our group and like our game for ingame rewards! https://www.roblox.com/groups/5779883/Vaporwave-Experiences#!/about πŸ“– { UPDATE LOG v1.3 } πŸ“– β˜ƒοΈ Recoloured booths! πŸ‘» Changed the booth display! 🧒 Raised upgrade caps! 🐦 New code! (secret) ✏️ Updated booth fonts! Tags: pls donate, clicking donators, donate, donate game, donate modde, pls donate modded, donating games, simulator

Last updated by the developer 10 Jan 2026, 13:37 UTC.

0
playing (measured 12 Aug 2026, 06:21 UTC)
4,196
lifetime visits
86%
liked (30 πŸ‘ / 5 πŸ‘Ž)
20
favourites (4.8 per 1k visits)
23 October 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Premium
499 R$
x2 Click Gain
399 R$
Gem Paycheck
279 R$
11713-v5
150 R$
Auto Click
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to my world Β· welcome1,503 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.