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Paradise Island Tycoon ๐Ÿ๏ธ

Paradise Island Tycoon ๐Ÿ๏ธ

A Roblox experience owned by Mega EZ Games.

TycoonENisland buildingroleplayluxury cars

Paradise Island Tycoon is a Roblox experience in the tycoon genre, created on October 23, 2022. The game has accumulated 6,652,472 lifetime visits and 6,326 favorites. Currently, zero users are playing. The experience maintains a 91% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

Welcome to Paradise Island Tycoon! ๐Ÿ๏ธ Build your dream island and expand your tycoon! Drive luxury cars, roleplay with friends, visit other players islands, and so much more to come! ๐ŸŽ Join our group to get +20K Cash! https://www.roblox.com/groups/16186190/Group-Rewards โœจ Roblox Premium Boost: +50% Cash ๐Ÿ’– Support the game by giving us a LIKE and a FAVORITE! ๐Ÿ”” Make sure to hit the FOLLOW button to get notified about new updates!

Last updated by the developer 10 Aug 2025, 03:13 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
6,652,472
lifetime visits
91%
liked (1,829 ๐Ÿ‘ / 187 ๐Ÿ‘Ž)
6,325
favourites (1.0 per 1k visits)
23 October 2022
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
399 R$
2x Money
349 R$
Luxury Cars
299 R$
Super Cars
299 R$
SpeedBoost
129 R$
JumpBoost
99 R$
AutoCollect (%50 OFF)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome3,944,478 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9113 August 2026 โ€” 91 % liked2 September 2026 โ€” 91 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 90โ€“92 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:1991no change
13 Aug 2026, 23:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.