The Omega Experience
A Roblox experience owned by ‹SCPF›.
RoleplayENSCP FoundationCreature ContainmentSimulation
The Omega Experience is a roleplay game created on October 24, 2022. It has recorded 965,941 lifetime visits and 7,379 favorites. Currently, zero users are playing. The experience holds a 47 percent like percentage. The description indicates the facility contains creatures and objects beyond scientific reasoning.
Description (written by the developer; not a statement by this register)
The Omega Experience _________________________ 👋 Welcome to The Omega Experience! This facility holds creatures and objects beyond scientific reasoning in an attempt to further our knowledge of their purpose and how we can keep humanity safe from them! From purchasing game passes from The Omega Experience you will be compensated in future game(s) in the form of token equivalent. All game pass purchases support development so that we can produce our creative ideas.
Last updated by the developer 10 Aug 2026, 18:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:54 | 47 | no change |
| 24 Aug 2026, 15:52 | 47 | no change |
| 14 Aug 2026, 15:51 | 47 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.