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[QoL 🍃] Over V-Climax: Tower Defense

[QoL 🍃] Over V-Climax: Tower Defense

A Roblox experience owned by Experience Development.

Tower defenseENbase defensestrategybeta

[QoL 🍃] Over V-Climax: Tower Defense is a tower-defense experience created on 2022-10-24. The game has accumulated 1,609,658 lifetime visits and 5,442 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Over V-Climax: Tower Defense is a game where you have to defend your own team using a specific strategy from an incoming wave of enemies ⚔. Upon winning, you'll receive valuable rewards for your own use 🥇. Premium Users will likely gain 10% more exp! Join our Group for an extra +$150 Cash in-game! ⚒ Updates depend on our needs. Credits ♥ > Rexiler (@Rexiler1) - Scripter, UI Designer, Animator 📜🖼🎞 > Not_Sukey (@petrix9748) - Modeler, Animator 🛠 > z_zDawid (@Daw1dDevv) - Lobby Creator 🏗 The game are still in beta, so expect some bugs you may encounter. Join our community server for more information. 📃 Tags: tower defense, tower, base defense

Last updated by the developer 12 Jul 2026, 10:34 UTC.

0
playing (measured 10 Aug 2026, 18:07 UTC)
1,609,658
lifetime visits
86%
liked (3,089 👍 / 511 👎)
5,438
favourites (3.4 per 1k visits)
24 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra 1 slot
350 R$
Modifier Access
175 R$
Extra Rewards
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome96,979 · 0.00% win
Defeated Nawal Boss · progression36,421 · 0.00% win
Defeated Blood Moon! · progression21,458 · 0.00% win
Defeated Spell Caster! · progression12,888 · 0.00% win
Defeated Radiant Destruction! · progression3,776 · 0.00% win
The Last Riot · other1,966 · 0.00% win
Easter Event 2023 · social1,692 · 0.00% win
Unlocked Conqueror! · progression1,448 · 0.00% win
Defeated Jack! · progression1,211 · 0.00% win
Defeated Cyborg! · progression860 · 0.00% win
Purchase your first golds · other851 · 0.00% win
Easter Event PT2 · other658 · 0.00% win
Reached level 50! · progression585 · 0.00% win
The Puzzle. · other551 · 0.00% win
Testing Phase · other498 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3786no change
14 Aug 2026, 11:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.