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Alphive: Retro

Alphive: Retro

A Roblox experience owned by BreakingVision Studios.

Fighting & PvPENtransformationFFAcollectathon

Alphive: Retro is a fighting-pvp experience created on 2022-10-24. It has 9,281,284 lifetime visits and 28,420 favorites. Currently, 8 players are active. The game holds an 85% like percentage. It functions as a stylized spin-off from the Alphive series, allowing transformation into battle forms via Alphives gloves.

Description (written by the developer; not a statement by this register)

Available on all devices! 💻🎮📱 🎮JOIN. 🎇TRANSFORM. ⚔ FIGHT. 🔍EXPLORE. 'Alphive: Retro' is an FFA / Collectathon stylized spin-off game from the 'Alphive' series that lets you transform into a bunch of different battle forms via the Alphives gloves. ❗Consider liking and favoriting the game to see more updates in the future❗ Whiplash Thumbnail by elfman2444

Last updated by the developer 25 Jul 2026, 13:33 UTC.

8
playing (measured 10 Aug 2026, 16:32 UTC)
9,281,284
lifetime visits
85%
liked (6,286 👍 / 1,122 👎)
28,443
favourites (3.1 per 1k visits)
24 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rework Donation - Huge
720 R$
Rework Donation - Big
450 R$
Form Access: Whiplash
326 R$
Alpha Handling
256 R$
[PRE-ORDER] Mystery Form
250 R$
[PRE-ORDER] Mystery Skin Pack
180 R$
Rework Donation - Fair-Sized
150 R$
Rework Donation - Generous
70 R$
Rework Donation - Small
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

"Welcome to Retro!" · welcome3,770,076 · 28.6% win
"One of Many" · other1,259,627 · 17.1% win
"Unwelcoming Festival" · other579,797 · 0.00% win
"Poindexter" · other354,481 · 4.1% win
"Once in a Green Moon" · other146,352 · 0.00% win
"A Flexible Library" · other58,825 · 1.6% win
"It's a hobby now" · other56,425 · 2.4% win
"Blow out the candle!" · other44,273 · 0.00% win
"Heralds of the Night" · other4,560 · 0.00% win
"Gift of the Moon" · other1,248 · 0.00% win
"Avid Collector" · collection458 · 0.00% win
"Since Day 1" · welcome169 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:4985no change
13 Aug 2026, 20:4885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.