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[WEAVISTRA] Tales Of Tanorio

[WEAVISTRA] Tales Of Tanorio

A Roblox experience owned by Team of Tanorio.

RacingENcreature catchingMMObattle

[WEAVISTRA] Tales Of Tanorio is a Roblox experience categorized under racing. Created on 2022-10-25, the game has accumulated 25,343,010 lifetime visits and 195,980 favorites. Currently, 159 users are playing. The title holds an 86% like percentage. The description identifies it as an MMO within the creature catching genre, though the data field lists racing.

Description (written by the developer; not a statement by this register)

It's time to challenge everything you know! ✨ Tales Of Tanorio is a brand new Roblox MMO within the creature catching genre. Pick your Starter 🌱 🔥 💧 Embark on your Adventure! 🌎 Catch your own Tanorians! 🐾 Complete your Tanopedia! 📖 Battle the Stadium Stars! ⚔️ Increase your Tamer level! 📈 Tales Of Tanorio is in a early stage of development. You can currently take on 3 Stadiums. We want to bring you a truly amazing Roblox MMO experience, so stick along for the ride. Let's go!

Last updated by the developer 16 Aug 2026, 19:09 UTC.

97
playing (measured 22 Aug 2026, 02:50 UTC)
25,407,292
lifetime visits
85%
liked (65,558 👍 / 11,128 👎)
202,615
favourites (8.0 per 1k visits)
25 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9728118910 August 2026 — 281 players21 August 2026 — 121 players21 August 2026 — 127 players21 August 2026 — 155 players21 August 2026 — 131 players22 August 2026 — 120 players22 August 2026 — 101 players22 August 2026 — 97 players10 August 202622 August 2026
8 measurements spanning 11 days, net -184. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–309 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:5097-4
22 Aug 2026, 01:50101-19
22 Aug 2026, 00:50120-11
21 Aug 2026, 23:50131-24
21 Aug 2026, 22:50155+28
21 Aug 2026, 21:50127+6
21 Aug 2026, 20:54121-160
10 Aug 2026, 16:02281first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tamer +
550 R$
Faster Friendship
250 R$
Roamer Radar
250 R$
Chaining +
250 R$
[Pre-Purchase] Hatching +
250 R$
Portable Storage
200 R$
Sparkling Nectar
200 R$
Money Trinket
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dine and Shine · other340,719 · 3.3% win
Strike Medal · other283,409 · 2.0% win
Pocket Sized · other281,419 · 10.6% win
Bigger and Better · other186,339 · 4.0% win
Sprout Medal · other174,634 · 1.7% win
Tamer Level 5 · progression122,815 · 8.9% win
Tamer Level 10 · progression91,660 · 8.5% win
Activate an Incense · other83,635 · 1.9% win
Tamer Level 15 · progression63,737 · 7.7% win
Splash Medal · other58,585 · 2.2% win
Tamer Level 25 · progression21,011 · 6.9% win
Sweet Defeat · other12,684 · 3.7% win
Roaming Among Us · other9,673 · 4.0% win
Escaped Illuseer's Domain · progression6,917 · 0.00% win
From Above · other6,637 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.521 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked21 August 202622 October 2026
14 measurements spanning 62 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:2385no change
12 Oct 2026, 16:2285-1
2 Oct 2026, 16:2086no change
22 Sept 2026, 16:1986no change
12 Sept 2026, 16:1786no change
2 Sept 2026, 16:1586no change
23 Aug 2026, 16:0086no change
22 Aug 2026, 02:5086no change
22 Aug 2026, 01:5086no change
22 Aug 2026, 00:5086no change
21 Aug 2026, 23:5086no change
21 Aug 2026, 22:5086no change
21 Aug 2026, 21:5086no change
21 Aug 2026, 20:5486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
16 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.