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+1 Jump Each Second 🌈

+1 Jump Each Second 🌈

A Roblox experience owned by Jackpot Jumpers.

ObbyENtower climbincremental powerparkour

+1 Jump Each Second 🌈 is an obby experience created on 2022-10-25. It has accumulated 7,973,876 lifetime visits and 15,880 favorites. The game holds a 94% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Every Second You Jump Higher! Climb the Tower, Gain Wins and Talk to others! 🔥Every Second you get +1 Jump Power! ❓Can you find all of the secrets hidden in this game? Premium players get +2 Jump Power every second!

Last updated by the developer 18 Aug 2023, 05:19 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
7,973,876
lifetime visits
94%
liked (43,485 👍 / 2,849 👎)
15,875
favourites (2.0 per 1k visits)
25 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
799 R$
X3 Egg Open
350 R$
Double Jump
199 R$
VIP
199 R$
x2 Wins
149 R$
x2 Jump Power
149 R$
Permanent Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,639,880 · 80.0% win
Obby #1 · progression540,908 · 0.00% win
Obby #2 · progression397,788 · 0.00% win
Obby #3 · progression288,357 · 40.0% win
Secret #2 · secret191,779 · 40.0% win
Secret #1 · secret151,896 · 0.00% win
Obby #4 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5394no change
23 Aug 2026, 21:5294no change
13 Aug 2026, 21:5194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.