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[NY's⭐] Human Cannon

[NY's⭐] Human Cannon

A Roblox experience owned by 24h Worker Studio.

SimulatorENphysics-based launcherpet collectionrebirth mechanic

[NY's⭐] Human Cannon is a simulator experience created on 2022-10-26. It has accumulated 5,586,607 lifetime visits and 18,007 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description highlights mechanics involving TNT collection, rebirths, and stud height records.

Description (written by the developer; not a statement by this register)

Welcome to Human Cannon! How far can you launch? Great, you'll find the answer here! Merry Christmas! 🎅 🚨══ UPDATE ══🚨 NEW DESERT ZONE UPDATE TOMORROW AT 6PM GMT! Updates are every week on Friday at 3PM GMT - 6PM GMT - Bug fixes! - New Desert Map! (new pets for it and tnt drops will be added soon! sorry for any inconvenience) - New Code: NewYears! (Redeem for 300k Coins, 1500 Gems, and a LEGENDARY free pet!) How to play: ⚡ Collect TNT to increase the power of the cannon and gain flight! 🌀 Rebirth to get more rewards! 🏆 Fly around the world to get the tallest stud possible! ⭐ Favorite & thumb up if you like the game! 🎉Join our group for daily rewards! 👍 New Code: launch,football, FreeStuff1, NewMap!, Christmas! 👍 Please like and favorite 👍 We do update every week Tags: Colorful,Super,Speed,High,Fun,Obby, Parkour,Race,Run,Victory,Win,Platformer,Faster,Farther,Fly,Pet,Ragdol

Last updated by the developer 5 Nov 2024, 08:42 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
5,586,607
lifetime visits
97%
liked (30,861 👍 / 1,004 👎)
18,003
favourites (3.2 per 1k visits)
26 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra lucky
699 R$
+5 Pet Equip
549 R$
Double Coins
299 R$
Super lucky
249 R$
Double TNT
249 R$
Double Rebirth
249 R$
VIP
199 R$
Super Backpack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,715,982 · 0.00% win
First Rebirth · progression1,522,953 · 0.00% win
5 Rebirth · progression324,087 · 0.00% win
Reached 100k Studs! · progression139,170 · 0.00% win
Reached 250k Studs! · progression54,864 · 0.00% win
10 Rebirth · progression32,999 · 0.00% win
Reached 500k Studs! · progression28,018 · 0.00% win
Reached 750k Studs! · progression18,858 · 0.00% win
Reached 1M Studs! · progression14,188 · 0.00% win
20 Rebirth · progression3,627 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4797no change
14 Aug 2026, 00:4597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.