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Cart Ride Into 3AM

Cart Ride Into 3AM

A Roblox experience owned by Ksubi Games.

ObbyENtime travelcart ridinglinear progression

Description (written by the developer; not a statement by this register)

Thats right! Ride A Cart into 3AM!!! Travel around time to reach 3 AM!! The game should be a breeze so have fun! Oh and sections spawns save your place. Tags: Cart Ride, Cart Ride Around Nothing , Cart Ride Into RDITE, Cart ride, Cart Ride Delivery Ride Cart, Cart Ride Into 3AM, Into 3AM

Last updated by the developer 26 Jan 2026, 06:28 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
66,898
lifetime visits
59%
liked (186 👍 / 128 👎)
1,102
favourites (16.5 per 1k visits)
26 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FLYING CARPET
800 R$
ATTACK HAMMER
55 R$
GRAVITY COIL
25 R$
SPEED COIL
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED · welcome48,563 · 0.00% win
Reached 9AM · progression42,982 · 0.00% win
Reached 11AM · progression24,699 · 0.00% win
Reached 1PM · other13,486 · 0.00% win
Reached 3PM · other8,388 · 0.00% win
Reached 5PM · other4,748 · 0.00% win
Reached 9PM · other3,500 · 0.00% win
Reached End · progression3,314 · 0.00% win
Reached 11PM · progression2,818 · 0.00% win
Reached 7PM · progression2,221 · 0.00% win
Reached 1AM · progression1,331 · 0.00% win
Reached 3AM · progression1,141 · 0.00% win
Very Lucky Fella · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.