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Mine & Craft Tycoon! ⛏️

Mine & Craft Tycoon! ⛏️

A Roblox experience owned by Extinct Honor Games.

TycoonENtycoonsurvivalcrafting

Description (written by the developer; not a statement by this register)

Advance through the ages of technology and unlock new weapons and items! 🔨 Mine resources to upgrade your base and craft bigger and better tools. ⛏️ Use your skills and crafted weaponry to combat the undead, who roam at night. 🧟 Make your way through the stone age, discover iron tools and fight with swords and armour in the Medieval Age! ⚔ Gain access to powerful guns and machinery in the Industrial Age! 🔫 Dominate others with advanced technology from the Modern Age! Can you make it all the way to the Penthouse? 🏙️ Developed By: EmperorWins and hatePosh Built By: TwoHeadedOrthus

Last updated by the developer 16 May 2024, 03:49 UTC.

0
playing (measured 26 Sept 2026, 06:30 UTC)
1,178
lifetime visits
83%
liked (15 👍 / 3 👎)
16
favourites (13.6 per 1k visits)
26 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 06:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Tools
600 R$
Double Ores
200 R$
Double Cash
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stone Age · welcome790 · 0.00% win
Medieval Age · progression128 · 0.00% win
Industrial Age · progression29 · 0.00% win
Modern Age · progression10 · 0.00% win
Rebirth · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.