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[πŸ’΅] Mega Glass Bridge Obby (Squid Game)

[πŸ’΅] Mega Glass Bridge Obby (Squid Game)

A Roblox experience owned by ToPowered Games.

ObbyENSquid GameGlass BridgeObby

Description (written by the developer; not a statement by this register)

here you can play a fun game about a fun glass bridge ~ NOT AFK until 5k lol controls: πŸ”Ή play πŸ”Ή have fun πŸ”Ή profit Join the community server! there are giveaways, community chat, fun bot commands, XP system (speed) and more! scroll down in this page to find it. special thanks to: Jamie the OK Gamer MalachiGaming Connet_Dev Got a suggestion? question? post it in the group wall www.roblox.com/groups/16189228 πŸ”΄ Whoever showcases the game to YouTube or tt can choose a custom chat tag of their own! no minimum views required 😌 send me a message with the name tag that you want. Impossible Glass Bridge Obby! (Squid Game), Impossible Squid Game, Survival, Obby, 99% Fail, Platformer, Squid Game With Guns

Last updated by the developer 31 Oct 2022, 21:44 UTC.

0
playing (measured 10 Aug 2026, 19:37 UTC)
62,386
lifetime visits
83%
liked (5 πŸ‘ / 1 πŸ‘Ž)
30
favourites (0.5 per 1k visits)
26 October 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

admin
599 R$
taser
167 R$
magic carpet
120 R$
jet
90 R$
grav coil
70 R$
coil
70 R$
grapel
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner! Β· progression4,104 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.