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Save the Internet

Save the Internet

A Roblox experience owned by Mans Games!.

AdventureENnarrative-drivenmulti-genreco-op adventure

Description (written by the developer; not a statement by this register)

⭐️ Welcome to Save the Internet, an epic five part adventure that involves obbies, battles, and a heartwarming story ⭐️ One day while playing chess with yo boy Doggo, the Tv suddenly starts glitching and a strange computer looking thing appears on Tv! It threatens to destroy the internet with an extremely harmful virus. You and Doggo decide to go on a fabulous journey to the Internet Headquarters to prevent the virus from causing damage. Have fun, meet new people along the way, and embark in an epic journey! ⚠ All Music used in the game is copyright free and made by Roblox. ⚠ Created by Mans Games!

Last updated by the developer 14 Apr 2023, 21:25 UTC.

0
playing (measured 12 Aug 2026, 00:21 UTC)
71,521
lifetime visits
58%
liked (168 👍 / 123 👎)
440
favourites (6.2 per 1k visits)
26 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
350 R$
Jetpack
300 R$
Laser Gun
200 R$
Grapple Hook
125 R$
Gravity Coil
65 R$
Speed Coil
40 R$
Tip Jar
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Swampy Start · welcome16,712 · 0.00% win
Drippy Desert · other11,133 · 0.00% win
Moist Forest · other6,708 · 0.00% win
Internet Headquarters · other4,272 · 0.00% win
You beat the game! · progression2,610 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.