Weapon Evolution [π GIFTS]
A Roblox experience owned by Flisk Studios.
Fighting & PvPENarena combatcustom statsmultiple game modes
Description (written by the developer; not a statement by this register)
π Welcome to Weapon Evolution! Choose your health and weapon damage, and fight in the arena! π Like the game and join the group for +200 Coins and +25 starting health! β There are currently 8 game modes: Normal, Insane, Only Positive, Mystery, Low, Low - Only Positive, No Peeking, Very Negative! πΊοΈ Fight in 9 different arenas: Factory, Field, High Ground, Standoff, Crossroads, Chaos Canyon, Glass Houses, Office, and Village! Latest Update (V4): π Playtime rewards! βοΈ UI Layout changed for better mobile experience π TONS of bug fixes!
Last updated by the developer 17 Jul 2024, 21:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.