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Weapon Evolution [🎁 GIFTS]

Weapon Evolution [🎁 GIFTS]

A Roblox experience owned by Flisk Studios.

Fighting & PvPENarena combatcustom statsmultiple game modes

Description (written by the developer; not a statement by this register)

👋 Welcome to Weapon Evolution! Choose your health and weapon damage, and fight in the arena! 👍 Like the game and join the group for +200 Coins and +25 starting health! ✅ There are currently 8 game modes: Normal, Insane, Only Positive, Mystery, Low, Low - Only Positive, No Peeking, Very Negative! 🗺️ Fight in 9 different arenas: Factory, Field, High Ground, Standoff, Crossroads, Chaos Canyon, Glass Houses, Office, and Village! Latest Update (V4): 🎁 Playtime rewards! ⚔️ UI Layout changed for better mobile experience 🐛 TONS of bug fixes!

Last updated by the developer 17 Jul 2024, 21:05 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
50,583
lifetime visits
58%
liked (157 👍 / 113 👎)
291
favourites (5.8 per 1k visits)
26 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4X XP
800 R$
2X Health
800 R$
2X Damage
800 R$
3X XP
650 R$
3X Wins
600 R$
2X XP
300 R$
2X Stamina
200 R$
2X Wins
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome40,916 · 0.00% win
Leveled up · progression11,677 · 0.00% win
Beginner · welcome7,770 · 0.00% win
Fan · other5,553 · 0.00% win
Jumper · other2,743 · 0.00% win
Winner · other218 · 0.00% win
Meet The Owner · other41 · 0.00% win
Skilled! · other11 · 0.00% win
Pro · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5815 August 2026 — 58 % liked14 October 2026 — 58 % liked15 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 23:3058no change
15 Aug 2026, 17:4858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.