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Doors Jumpscares / Jumpscare Test

Doors Jumpscares / Jumpscare Test

A Roblox experience owned by Blocky Developer.

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Doors Jumpscares / Jumpscare Test is a horror experience created on 2022-10-26. It has recorded 1,002,409 lifetime visits and 1,283 favorites. The game holds a 69% like percentage. Currently, zero players are active. The description notes the inclusion of fictional and fanmade characters from the Doors wiki, along with specific commands and updates regarding guns and eye modes.

Description (written by the developer; not a statement by this register)

Very thank every visitors for fast add visits IMPORTANT NOTE: - New commands: /vhs, /novhs - This game contains jumpscares - This game features fictional characters from the Doors wiki site - This is a test game - But this game contains fanmade Doors characters - SHUTDOWN = UPDATE - New commands: :refresh, :resetwardrobe, :eyemode (EVERYONE CAN USE THIS COMMANDS) - Premium Door, VIP, New Guns, New Gun Reload, Team Update and Eye Mode Update!

Last updated by the developer 22 Jun 2025, 07:22 UTC.

0
playing (measured 12 Aug 2026, 21:22 UTC)
1,002,409
lifetime visits
69%
liked (304 👍 / 138 👎)
1,283
favourites (1.3 per 1k visits)
26 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin VIP
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your tested a jumpscare · other397,033 · 0.00% win
SECRET · secret39,694 · 0.00% win
Met the holder · other93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.