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Merge Warriors Simulator!

Merge Warriors Simulator!

A Roblox experience owned by PsitGames.

SimulatorENmerge mechanicsimulatorrebirth system

Merge Warriors Simulator! is a simulator experience created on 2022-10-26. The game has accumulated 1,583,273 lifetime visits and 4,156 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Merge Warriors Simulator! ⚔️ Merge warriors to increase their damage! 👹 Fight off monsters that keep getting stronger! ✨ Buy upgrades to speed up your progress! 🚀 Rebirth and earn gems that you can use to buy powerful upgrades! 🏜️ Discover various areas with lots of different enemies! 👍 Like and join the group to claim the daily chest! 🎁 NEW CODE: 2500likes OTHER CODES: "yayupdate", "anime", "500kvisits" 🔔 Follow for game updates! 🔔

Last updated by the developer 5 Dec 2023, 12:40 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
1,583,273
lifetime visits
94%
liked (4,602 👍 / 303 👎)
4,153
favourites (2.6 per 1k visits)
26 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Level up every 3 kills!
299 R$
x2 Damage
149 R$
x2 Speed
99 R$
Triple Hatch
99 R$
x2 Cash
99 R$
x2 Gems
99 R$
Instantly Collect Gems
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 reached · progression536,393 · 0.00% win
Level 20 reached · progression410,946 · 0.00% win
Level 30 reached · progression318,810 · 0.00% win
Level 40 reached · progression254,548 · 0.00% win
Level 50 reached · progression196,107 · 0.00% win
Level 60 reached · progression119,601 · 0.00% win
Level 70 reached · progression84,063 · 0.00% win
Level 80 reached · progression66,660 · 0.00% win
Level 90 reached · progression54,541 · 0.00% win
Level 100 reached · progression46,887 · 0.00% win
Level 110 reached · progression40,568 · 0.00% win
Level 120 reached · progression36,426 · 0.00% win
Level 130 reached · progression32,956 · 0.00% win
Level 140 reached · progression27,817 · 0.00% win
Level 150 reached · progression17,249 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3094no change
14 Aug 2026, 11:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.