Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Snow Blowing Simulator

Snow Blowing Simulator

A Roblox experience owned by MouseClick Studio Winter.

TycoonENtycoonroleplaysnow removal

Snow Blowing Simulator is a tycoon experience created on 2022-10-26. It has accumulated 14,061,214 lifetime visits and 23,040 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The data reflects its status as a tycoon genre title within the Roblox platform index.

Description (written by the developer; not a statement by this register)

❄️ Welcome to Snow Blowing Simulator - a satisfying snow blowing simulator and tycoon where you can roleplay as a snow remover with friends, collect cute pets, upgrade your gear, and become the richest snow remover in the world! 👍LIKE THE GAME FOR UPDATES! NEW UPDATE AT 25K LIKES!👍 NEW UPDATE! -WORLD 2 IS OUT!! -Bug Fixes Premium Benefits are coming soon! Brought to you with ❤️ by MouseClick Games

Last updated by the developer 19 Dec 2025, 19:50 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
14,061,214
lifetime visits
94%
liked (25,210 👍 / 1,652 👎)
23,039
favourites (1.6 per 1k visits)
26 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Snow Tank
799 R$
Godly Snow Blower
699 R$
Double Money
399 R$
Double Pets Equipped
349 R$
Double Speed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome8,371,538 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2394no change
13 Aug 2026, 18:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.