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Summer - Malachite Miners 2

Summer - Malachite Miners 2

A Roblox experience owned by Malachite Miners.

MinigamesENminingidleazure-mines-inspired

Summer - Malachite Miners 2 is a minigames experience created on 2022-10-27. It has accumulated 558,399 lifetime visits and 2,922 favorites. Currently, 4 users are playing. The experience holds an 86% like percentage. The description notes it is an infinite mining game inspired by Azure Mines, featuring exploration, upgrades, and trading mechanics.

Description (written by the developer; not a statement by this register)

[⚠️Flash Warning: This game may contain flashing lights and other features that may cause photosensitivity issues. Player discretion is advised. ⚠️] An infinite mining game inspired by Azure Mines! After an economic disaster, the owner needs your help to restore a run-down mining facility to its former glory. ⛏️ Dig and Explore: Unearth exotic ores as you explore huge structures and caves! ⚒️ Build and Upgrade: Upgrade your base and tools to mine quicker and further into the mines! 💰 Trade and Sell: Trade and sell the ores you collect to aid with progression! 🏆 Emblems and Nameplates: Show off your true skill and dedication with hard to obtain titles and emblems! 🔗 Check out Malachite Miners 1: https://www.roblox.com/games/4926590331/Malachite-Miners

Last updated by the developer 10 Aug 2026, 19:06 UTC.

4
playing (measured 11 Aug 2026, 04:19 UTC)
558,399
lifetime visits
86%
liked (1,201 👍 / 193 👎)
2,928
favourites (5.2 per 1k visits)
27 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Saveslots
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rare Ore Found · collection5,430 · 2.3% win
Exceptional Ore Found · collection1,903 · 2.3% win
Legendary Ore Found · collection1,436 · 0.00% win
The Anomaly · other1,328 · 2.3% win
Cold Space · other1,188 · 0.00% win
The Maelstrom · other867 · 0.00% win
The Simulation Hypothesis · other780 · 0.00% win
Ethereal Ore Found · collection611 · 0.00% win
Above the Clouds · progression608 · 0.00% win
25 Emblems · collection602 · 2.3% win
The World Between · other576 · 2.3% win
A Small Step For Malachite · other541 · 0.00% win
The Deep End · progression521 · 2.3% win
The Second Anomaly · other445 · 0.00% win
The Final Stretch · progression408 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:1986no change
14 Aug 2026, 20:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.