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Sky Race Simulator [Release]

A Roblox experience owned by PL Simulators.

SimulatorENparkourclickerleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Sky Race Simulator⭐️ This game has just been released, and will be updated every week! 💡 How To Play: - Click on your screen to Gain Jump Power ⚡ - Each Win Means More Power 🏆 - Jump as High as you can! 🎌 - Get in the Top 50 Leaderboards 🌐 Play now and start your journey to be the best! 💖 Code: Release 😎 1.000 LIKES FOR THE NEXT CODE! Tags: Colorful, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Clicker, rainbow, Sky, Fly, Run, Fun, Happy Join PL Simulators and like the game for free rewards. Inspired by Race Clicker

Last updated by the developer 31 Oct 2024, 10:33 UTC.

0
playing (measured 15 Aug 2026, 18:21 UTC)
5,096
lifetime visits
33%
liked (1 👍 / 2 👎)
7
favourites (1.4 per 1k visits)
27 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
649 R$
3x Wins
649 R$
+350 Pet Storage
449 R$
2x Wins
349 R$
Triple Hatch
349 R$
+150 Pet Storage
249 R$
2x Power
249 R$
x2 Lucky
249 R$
Faster Opening
149 R$
Trail
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,498 · 0.00% win
100 Level · progression0 · 0.00% win
1000 Level · progression0 · 0.00% win
50 Level · progression0 · 0.00% win
5000 Level · progression0 · 0.00% win
500 Level · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.