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FNAR 2 Multiplayer

FNAR 2 Multiplayer

A Roblox experience owned by FULG Studios.

HorrorENFive Nights at Freddy'sHorrorMultiplayer

FNAR 2 Multiplayer is a horror experience created on 2022-10-28. It has recorded 2,185,309 lifetime visits and 42,853 favorites. The title holds an 86% like percentage. Currently, zero users are playing. The game features multiplayer functionality and multiple nights based on the Five Nights at Freddy's franchise.

Description (written by the developer; not a statement by this register)

Play Five Nights At Roblox 2 MULTIPLAYER! See what each animatronic does using the "how to play" section in the menu! Nights 1-6 are present in the game. Night 6 has faster power. You can select the night if you have passed the previous as the owner of a private server. Every time an animatronic gets into the office, the night resets. Survive until 6 AM ❗Five nights at Roblox is a FNAF (Five Nights at Freddy's by Scott Cawthon) fangame❗ ✨️Play with your friends on free private servers✨️ ⚠️Players with bad internet may experience some lag⚠️ 👍Don't forget to like! And join the group for further support!👍

Last updated by the developer 6 Jun 2025, 11:41 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
2,185,309
lifetime visits
86%
liked (505 👍 / 83 👎)
42,877
favourites (19.6 per 1k visits)
28 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome199,159 · 100.0% win
Night 1 Multiplayer · social81,089 · 30.8% win
Night 2 Multiplayer · social47,262 · 0.00% win
Night 3 Multiplayer · social19,171 · 0.00% win
Night 4 Multiplayer · social2,779 · 0.00% win
Night 5 Multiplayer · social964 · 0.00% win
Night 6 Multiplayer · social792 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3586no change
14 Aug 2026, 08:4586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.