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The Bottom Line (Homeless Simulator)

The Bottom Line (Homeless Simulator)

A Roblox experience owned by Tait Studios.

SimulatorENhomeless simulatorsurvivaleconomy management

Description (written by the developer; not a statement by this register)

In this homeless game, You either have enough money or you don't. Can you survive on the streets? Make enough money? Pay for rent and food? Not get robbed? This game is a homeless simulator, were you can earn money in may ways. So you can buy food and tool, and rent an apartment.

Last updated by the developer 16 Sept 2025, 12:47 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
18,843
lifetime visits
86%
liked (122 👍 / 20 👎)
214
favourites (11.4 per 1k visits)
28 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slower Metabolism
80 R$
Double Interest Rate
80 R$
Security Detection System
80 R$
Extra Save Slot
80 R$
Double Intelligence Gain
80 R$
Larger Backpack
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for visiting · welcome12,295 · 100.0% win
Make A Brick · other1,178 · 0.00% win
Meet the creator · welcome66 · 0.00% win
Heal Food Poisoning · other60 · 0.00% win
Rob the Bank · other52 · 0.00% win
Escape The Prison · progression5 · 0.00% win
Gain High Intellect · other4 · 0.00% win
Become A Millionaire · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.