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Violence 4 Fun (DISCONTINUED)

Violence 4 Fun (DISCONTINUED)

A Roblox experience owned by Funni Alexi's Studio.

Fighting & PvPENfightingragdoll physicsmultiplayer arena

Description (written by the developer; not a statement by this register)

this game is litteraly the "smack ur friendz" ad Rekt peoples with more than 30+ different weapons 🗡 Only one map in the most of the fighting games on roblox? Dont worry, our game haves 20 unique maps! 🗺️ Funny physic and more!... ⚠️ REMARK : ALL WEAPONS ARE FAIRPLAY, THERE IS NO STRONGEST WEAPON IN THE GAME ⚠️ (exepted weapons in the game shop and also gamepasses) tags (ignore) : war, battle, fight, weapons, map, epic, lead, fighting, warrior, blood, bloody, ragdoll, violence, mean, epik, action, fun, funny, 4, arena, music, voilent, rigged, goofy, silly, r6, violence 4, violence 4 fun, violence for fun, fun for violence, multiplayer, team, kill, killing, blod, maps, Alexi9863, random, recent

Last updated by the developer 15 Oct 2024, 07:29 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
1,572
lifetime visits
55%
liked (6 👍 / 5 👎)
14
favourites (8.9 per 1k visits)
28 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

god donation
1,500 R$
master donation
290 R$
expert donation
150 R$
Chainsaw
110 R$
Saber
90 R$
pro donation
80 R$
smol donation
20 R$
nob donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome564 · 0.00% win
You beat the owner. (only obtenable at 1v1) · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.