NGT | TTC McNicoll Division
A Roblox experience owned by TTC | nextGEN Technologies.
SimulatorENtransit simulationvehicle drivingToronto TTC
NGT | TTC McNicoll Division is a simulator experience created on 2022-10-28. The game records 862,259 lifetime visits and 2,562 favorites. Currently, three users are playing. The title holds an 83% like percentage. It is categorized under the simulator genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
Welcome to McNicoll Division, powered by nextGen Technologies! This is a free-drive transit game based on the North/East area of Toronto, with over a dozen buses and routes to choose from! We are actively developing this game to improve user experience, so join our communications server to never miss out on new updates! You MUST be in the Roblox group to join the game. Join the group through this link: https://www.roblox.com/groups/5518923/TTC-nextGEN-Technologies#!/about Despite being a free-drive game, reckless drivers with multiple warnings will be banned. If you are banned, your gamepasses will NOT be refunded. Made by: BryceGamingPlays, RyzenNav and TheBrimleyTRP Developers: CallMeDrewC, insider7921, ashtrainer815, xxProGamer777xx, IAMaguyfrom, Eye_Scroll, Milkbento, DefinitelyConfused CURRENT GAME VERSION: v7.6.7 Game is in active development, however bugs and lag are possible. Please report any issues in our communication server!
Last updated by the developer 29 Jul 2026, 18:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:31 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 19:47 | 84 | no change |
| 13 Oct 2026, 19:46 | 84 | no change |
| 3 Oct 2026, 19:45 | 84 | +1 |
| 23 Sept 2026, 19:38 | 83 | no change |
| 13 Sept 2026, 18:53 | 83 | no change |
| 3 Sept 2026, 18:48 | 83 | no change |
| 24 Aug 2026, 16:48 | 83 | no change |
| 14 Aug 2026, 16:46 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.