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🛍️Work at a Mall! (💥GUNS!)

🛍️Work at a Mall! (💥GUNS!)

A Roblox experience owned by ISHOP Incorporated.

RoleplayENmall roleplayjob simulationretail management

🛍️Work at a Mall! (💥GUNS!) is a roleplay experience created on 2022-10-29. The game has accumulated 1,537,069 lifetime visits and 6,142 favorites. It maintains an 84% like percentage. Currently, zero users are playing. The experience features mall roleplay elements including multiple stores and job interviews.

Description (written by the developer; not a statement by this register)

Welcome to ISHOP, one of the biggest mall roleplays on Roblox! Enjoy the real-world roleplay aspects of the game and have fun! 🛍️ Shop and explore at 10+ stores, ranging from supermarkets to cafés & arcades to hair salons, and so much more! 💰 Get a job and make tips and money! 💼 Work at many different stores! 🥇 Roblox Premium users are given a special premium nametag! ✏️ Want a job at ISHOP? Join the game & select the "Job Interview" button on the main menu! 👍 Give the game a thumbs up & favorite! Be sure to join our group "ISHOP Incorporated" 📜 ISHOP, Roblox ISHOP, mall, mall roleplay, shopping, shopping simulator, shop, registers, supermarket, cafe, salon, job, work, roleplay, cashier, fashion, virtual mall, store management, customer service, retail, grocery store, restaurant, clothing store, interactive, business, career, multiplayer, premium, security, security simulator

Last updated by the developer 31 Mar 2026, 01:21 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
1,537,069
lifetime visits
84%
liked (4,061 👍 / 766 👎)
6,142
favourites (4.0 per 1k visits)
29 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Assistant Manager
3,200 R$
Supervisor
2,450 R$
Team Leader Rank!
800 R$
AK47
450 R$
Become Security!
450 R$
Intern Rank!
300 R$
Headless
280 R$
Korblox
230 R$
Sales Associate Rank!
150 R$
Glock
150 R$
Boombox
150 R$
Flying Cloud
120 R$
Drive a Shopping Cart
120 R$
Segway
50 R$
Skip Interview!
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Retail · other423 · 0.00% win
Personal Care · other181 · 0.00% win
Hospitality · other157 · 0.00% win
Customer Service · other102 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0384no change
14 Aug 2026, 12:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.