🛍️Work at a Mall! (💥GUNS!)
A Roblox experience owned by ISHOP Incorporated.
RoleplayENmall roleplayjob simulationretail management
🛍️Work at a Mall! (💥GUNS!) is a roleplay experience created on 2022-10-29. The game has accumulated 1,537,069 lifetime visits and 6,142 favorites. It maintains an 84% like percentage. Currently, zero users are playing. The experience features mall roleplay elements including multiple stores and job interviews.
Description (written by the developer; not a statement by this register)
Welcome to ISHOP, one of the biggest mall roleplays on Roblox! Enjoy the real-world roleplay aspects of the game and have fun! 🛍️ Shop and explore at 10+ stores, ranging from supermarkets to cafés & arcades to hair salons, and so much more! 💰 Get a job and make tips and money! 💼 Work at many different stores! 🥇 Roblox Premium users are given a special premium nametag! ✏️ Want a job at ISHOP? Join the game & select the "Job Interview" button on the main menu! 👍 Give the game a thumbs up & favorite! Be sure to join our group "ISHOP Incorporated" 📜 ISHOP, Roblox ISHOP, mall, mall roleplay, shopping, shopping simulator, shop, registers, supermarket, cafe, salon, job, work, roleplay, cashier, fashion, virtual mall, store management, customer service, retail, grocery store, restaurant, clothing store, interactive, business, career, multiplayer, premium, security, security simulator
Last updated by the developer 31 Mar 2026, 01:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:03 | 84 | no change |
| 14 Aug 2026, 12:02 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.