Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🔵Merge!🔵

🔵Merge!🔵

A Roblox experience owned by theBirbSword group.

PuzzleENmerge mechaniccolor matchingprivate server data

🔵Merge!🔵 is a puzzle experience created on 2022-10-29. It has recorded 6,019,056 lifetime visits and 22,189 favorites. Currently, 27 users are playing. The game holds a 74% like percentage. Players merge colored balls to discover unique properties and combinations. Private servers allow data saving linked to the server owner.

Description (written by the developer; not a statement by this register)

🔵Merge balls of the same color together to find new balls with different colors and appearances! ✨Each one has the ability to contain new and unique properties, which leads to interesting combinations! 💾Balls are able to save in private servers, data is linked to and controlled by the owner of the server. 👥Invite your friends using the in-game menu to redeem 1000 free balls per new player! Link to the old version of the game below: https://www.roblox.com/games/6290127827/Merge-Classic

Last updated by the developer 2 Aug 2026, 21:08 UTC.

27
playing (measured 10 Aug 2026, 19:31 UTC)
6,019,056
lifetime visits
74%
liked (7,297 👍 / 2,587 👎)
22,418
favourites (3.7 per 1k visits)
29 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ball 10! · other207,036 · 0.80% win
Badge Ball! · other38,491 · 0.30% win
Ball 15! · progression19,684 · 0.30% win
Server Milestone! · other6,434
Master of Endurance · progression4,702 · 0.20% win
nomnomnom · other3,611 · 0.00% win
Ball 11! · collection1,972 · 2.9% win
Ball 12! · collection1,861 · 2.8% win
Ball 13! · collection1,793 · 2.6% win
balls · other1,768 · 0.20% win
Ball 14! · collection1,656 · 2.0% win
Ball 16! · collection1,355 · 1.1% win
Ball 17! · collection1,161 · 0.50% win
Combo Crazy! · other1,152 · 0.40% win
Ball 20! · other1,063 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:0774no change
14 Aug 2026, 00:0774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.