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🔵Merge!🔵

🔵Merge!🔵

A Roblox experience owned by theBirbSword group.

PuzzleENmerge mechaniccolor matchingprivate server data

🔵Merge!🔵 is a puzzle experience created on 2022-10-29. It has recorded 6,019,056 lifetime visits and 22,189 favorites. Currently, 27 users are playing. The game holds a 74% like percentage. Players merge colored balls to discover unique properties and combinations. Private servers allow data saving linked to the server owner.

Description (written by the developer; not a statement by this register)

🔵Merge balls of the same color together to find new balls with different colors and appearances! ✨Each one has the ability to contain new and unique properties, which leads to interesting combinations! 💾Balls are able to save in private servers, data is linked to and controlled by the owner of the server. 👥Invite your friends using the in-game menu to redeem 1000 free balls per new player! Link to the old version of the game below: https://www.roblox.com/games/6290127827/Merge-Classic

Last updated by the developer 2 Aug 2026, 21:08 UTC.

27
playing (measured 10 Aug 2026, 19:31 UTC)
6,019,056
lifetime visits
74%
liked (7,364 👍 / 2,599 👎)
22,565
favourites (3.7 per 1k visits)
29 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ball 10! · other207,684 · 6.8% win
Badge Ball! · other38,698 · 0.50% win
Ball 15! · progression19,888 · 0.50% win
Server Milestone! · other6,434
Master of Endurance · progression4,732 · 0.00% win
nomnomnom · other3,611 · 0.00% win
Ball 11! · collection3,477 · 3.9% win
Ball 12! · collection3,203 · 3.4% win
Ball 13! · collection2,905 · 1.9% win
Ball 14! · collection2,543 · 2.9% win
balls · other1,793 · 0.00% win
Ball 16! · collection1,787 · 1.9% win
Ball 17! · collection1,391 · 0.00% win
Combo Crazy! · other1,320 · 0.00% win
Ball 20! · other1,073 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked13 September 2026 — 74 % liked23 September 2026 — 74 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:1674no change
13 Oct 2026, 00:1674no change
3 Oct 2026, 00:1574no change
23 Sept 2026, 00:0874no change
13 Sept 2026, 00:0874no change
3 Sept 2026, 00:0774no change
24 Aug 2026, 00:0774no change
14 Aug 2026, 00:0774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.