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Block Place

Block Place

A Roblox experience owned by Jeremy Studio's.

Sandbox & buildingENsandboxsocialcreative

Description (written by the developer; not a statement by this register)

🚨 Don't break Roblox ToS. If your build gets moderated, it's gone. 🚨 Welcome to Block Place – a live, global building sandbox: 💡 Place or remove blocks using energy that builds up over time 🤝 Play with friends or join the group to gain energy faster 🛡️ Use power to protect your builds from griefers 🌍 Everything you build syncs across all servers – it's one shared world 🧱 Inspired by r/place and 2b2t – chaotic freedom, in 3D Whether you're making pixel art, claiming territory, or starting wars – you shape the world. Credits: 🛠️ Developer - @Jeremy 🧱 Blocks - @ATutili

Last updated by the developer 28 May 2026, 16:55 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
232,333
lifetime visits
61%
liked (952 👍 / 608 👎)
4,756
favourites (20.5 per 1k visits)
30 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Plot Energy Speed
199 R$
x2 Plot Energy Limit
149 R$
x2 Energy Limit
149 R$
x2 Jump
49 R$
x2 Speed
49 R$
Colored Glass
19 R$
Colored Carpets
19 R$
Metal Blocks
19 R$
Colored Concrete
19 R$
Colored Blocks
19 R$
Colored Wool
19 R$
Natural Blocks
19 R$
Advanced Building Blocks
19 R$
Colored Ladders
19 R$
Colored Lights
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome74,936 · 100.0% win
Placed 10 Blocks · progression45,708 · 100.0% win
Destroyed 10 Blocks · progression25,154 · 69.9% win
Placed 100 Blocks · progression22,036 · 55.8% win
Placed 250 Blocks · progression12,215 · 20.7% win
Destroyed 100 Blocks · progression9,653 · 13.9% win
Placed 500 Blocks · progression6,145 · 6.9% win
Destroyed 250 Blocks · progression4,457 · 3.7% win
Placed 1,000 Blocks · progression2,606 · 1.2% win
Destroyed 500 Blocks · progression2,099 · 0.50% win
Destroyed 1,000 Blocks · progression1,017 · 0.10% win
Placed 2,500 Blocks · progression927 · 0.00% win
Placed 5,000 Blocks · progression527 · 0.00% win
Destroyed 2,500 Blocks · progression464 · 0.00% win
Placed 10,000 Blocks · progression314 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked4 October 2026 — 61 % liked3 November 2026 — 61 % liked15 August 20263 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 07:3861no change
4 Oct 2026, 07:3661no change
15 Aug 2026, 03:0861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.