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[NEIGHBORHOOD UPDATE!] Doki Doki: Redux! (DDLC RP)

[NEIGHBORHOOD UPDATE!] Doki Doki: Redux! (DDLC RP)

A Roblox experience owned by Doki Doki Roleplay: Redux.

RoleplayENDoki Doki Literature ClubRoleplayStorytelling

Description (written by the developer; not a statement by this register)

Doki Doki: Redux! (DDLC RP) is a Roleplay game that was originally from Doki Doki Literature Club also known as DDLC (Doki Doki Literature Club RP). This is an RP game where you can have fun by building a story with others! Made possible by Dan Salvato and Runethine. Update! (04/09/2023) (You can check changelogs in-game now!) * FOR UPDATES, SUGGESTIONS, REPORTS,... JOIN OUR COMMUNITY SERVER RIGHT DOWN BELOW!*

Last updated by the developer 21 Oct 2025, 05:42 UTC.

0
playing (measured 11 Aug 2026, 12:22 UTC)
76,580
lifetime visits
88%
liked (251 👍 / 35 👎)
810
favourites (10.6 per 1k visits)
31 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Can you hear me? · other2,437 · 0.00% win
Doki Doki Winter Club! · other1,913 · 0.00% win
.yad eno uoy evah ll'I · other995 · 0.00% win
Christmas Savior · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:5388no change
15 Aug 2026, 13:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.