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fix your computer :) (ENDINGS)

fix your computer :) (ENDINGS)

A Roblox experience owned by KiwiG.

SimulatorENsimulationpuzzlemultiple endings

Description (written by the developer; not a statement by this register)

fix your computer is a game where you... uuhhh... fix your computer. You gain different endings when you do certain things. thats it.

Last updated by the developer 6 Sept 2025, 13:51 UTC.

0
playing (measured 21 Aug 2026, 08:45 UTC)
8,191
lifetime visits
88%
liked (14 👍 / 2 👎)
13
favourites (1.6 per 1k visits)
1 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 08:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EPIC 100 ROBUX DONATION
100 R$
EPIC 50 ROBUX DONATION
50 R$
EPIC 20 ROBUX DONATION
20 R$
EPIC 10 ROBUX DONATION
10 R$
EPIC 5 ROBUX DONATION
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

epic Ending! · progression882 · 0.00% win
Shoplift Ending! · progression799 · 0.00% win
Fixed Screen Ending! · progression565 · 0.00% win
Helped Ending! · other430 · 0.00% win
Realization Ending! · progression396 · 0.00% win
NO. Ending! · other370 · 0.00% win
cheese. Ending! · other333 · 0.00% win
Cave Ending! · progression306 · 0.00% win
Starred Ending! · progression274 · 0.00% win
Wrench Ending! · other222 · 0.00% win
no more in store Ending! · progression187 · 0.00% win
Escaped Ending! · progression136 · 0.00% win
Spam Click Ending! · other74 · 0.00% win
Trophy Ending! · progression59 · 0.00% win
Error Ending! · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.