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High Jump Race

High Jump Race

A Roblox experience owned by Silly's Difficulty Chart Group.

ObbyENparkourtower climbupgrade mechanics

High Jump Race is an obby experience created on November 1, 2022. It currently has 120 players and 31,130,384 lifetime visits. The game holds a 69% like percentage and 29,568 favorites. It features 100 stages with upgradeable jump power and speed mechanics.

Description (written by the developer; not a statement by this register)

🏃 Race with other players and see how high you can jump! You can upgrade your jump power and speed as you earn coins from completing stages and unlock trails, halos, tags, and more! ✨ Total stages: 100 🔨 Built and scripted by TheManWithASillyName. [Tags] obby parkour high jump long jump stud jumps stages tower hard difficulty chart obby rage impossible dco coins trails halos

Last updated by the developer 20 Jan 2025, 20:27 UTC.

38
playing (measured 21 Aug 2026, 20:54 UTC)
31,177,730
lifetime visits
69%
liked (11,183 👍 / 5,077 👎)
29,730
favourites (1.0 per 1k visits)
1 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3824214010 August 2026 — 242 players21 August 2026 — 38 players10 August 202621 August 2026
2 measurements spanning 11 days, net -204. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7–273 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5438-204
10 Aug 2026, 15:48242first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
499 R$
+4 Pet Equip
399 R$
Triple Hatch
299 R$
VIP
299 R$
Dual Gravity Coil
299 R$
Increased Luck
249 R$
+200 Pet Storage
199 R$
Double Coins
199 R$
Autoclicker
199 R$
Double Jump
199 R$
Gravity Coil
149 R$
Instant Hatch
149 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Effortless · other14,467,377 · 100.0% win
Very Easy · other14,411,562 · 100.0% win
Easy · other14,355,977 · 100.0% win
Medium · other14,230,665 · 100.0% win
Hard · other13,699,532 · 100.0% win
Difficult · other12,057,099 · 100.0% win
Challenging · other6,339,322 · 74.9% win
Intense · other5,247,961 · 71.8% win
Extreme · other5,137,078 · 71.2% win
Insane · other4,889,886 · 69.3% win
Remorseless · other4,226,514 · 61.4% win
Nightmare · other1,604,199 · 16.6% win
Impossible · other332,524 · 4.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6921 August 2026 — 69 % liked23 August 2026 — 69 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:2169no change
21 Aug 2026, 20:5469first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.