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ESCAPE EVIL PRINCIPAL OBBY!

ESCAPE EVIL PRINCIPAL OBBY!

A Roblox experience owned by Escape Evil Principal Official Group.

ObbyENhorrorobstacle courseschool setting

ESCAPE EVIL PRINCIPAL OBBY! is an obby experience created on 2022-11-01. It has recorded 7,874,764 lifetime visits and 16,100 favorites. Currently, zero users are playing. The game holds a 72% like percentage. The description mentions 20 stages and hard mode, but progress is not saved.

Description (written by the developer; not a statement by this register)

You've been in detention for hours… You don't know why. When you arrive at the office, something seems off... Adventure through 20 immersive and scary stages to escape the evil principal! Explore the cinematic scenes for the most amazing experience! Avoid and jump past the principal's evil traps that surround his school! If you have beat the game in easy mode why not try beat the game on HARD MODE? Please support the game by leaving a like and favorite :) Thank you! ( PROGRESS IS NOT SAVED! )

Last updated by the developer 22 Jun 2024, 22:42 UTC.

0
playing (measured 11 Aug 2026, 00:35 UTC)
7,874,764
lifetime visits
72%
liked (3,865 👍 / 1,499 👎)
16,098
favourites (2.0 per 1k visits)
1 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(SALE) WEAPON BUNDLE!
850 R$
Minigun
499 R$
magic carpet
449 R$
Jetpack
350 R$
Gravity Gum
299 R$
Grapple
299 R$
Taser
299 R$
Become The Evil Principal!
299 R$
Laser Gun
250 R$
Sticky Hand
249 R$
Double Speed
199 R$
Jetpack
199 R$
Double Jump
199 R$
PRO Pack!
199 R$
Energy Bar
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,072,278 · 100.0% win
Completed Stage 1! · progression4,113,598 · 100.0% win
Completed Stage 2! · progression3,849,107 · 100.0% win
Completed Stage 3! · progression3,332,467 · 100.0% win
Completed Stage 4! · progression2,987,107 · 100.0% win
Completed Stage 5! · progression2,161,197 · 100.0% win
Completed Stage 6! · progression2,070,030 · 100.0% win
You have successfully completed the puzzle! · progression1,788,127 · 100.0% win
Completed Stage 7! · progression1,641,391 · 100.0% win
Completed Stage 8! · progression1,533,050 · 100.0% win
Completed Stage 9! · progression1,412,650 · 100.0% win
Completed Stage 10! · progression1,279,868 · 100.0% win
Completed Stage 11! · progression990,041 · 100.0% win
Completed Stage 12! · progression971,429 · 100.0% win
Completed Stage 13! · progression948,460 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0172no change
13 Aug 2026, 22:0172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.