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Wednesday Obby Parkour

Wednesday Obby Parkour

A Roblox experience owned by Quad Studios!.

ObbyENparkourobstacle coursechristmas

Description (written by the developer; not a statement by this register)

Hey what's up guys and Welcome to Escape Homer Obby! (NEW) Can you get through the obstacles and make it to safety? ---------------------------------------------------------------- 💰 Buying the gamepasses really helps me out! 💰 ---------------------------------------------------------------- Join my group! https://www.roblox.com/groups/15710612/Quad-Studios Tags: Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful, Christmas Obby

Last updated by the developer 14 Jan 2023, 12:56 UTC.

0
playing (measured 11 Aug 2026, 20:37 UTC)
51,147
lifetime visits
44%
liked (8 👍 / 10 👎)
27
favourites (0.5 per 1k visits)
2 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAGIC CARPET
799 R$
GRAVITY COIL
349 R$
SPEED COIL
189 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 5 · progression23,603 · 0.00% win
Stage 10 · progression20,024 · 0.00% win
Stage 15 · progression17,488 · 0.00% win
Stage 20 · progression15,335 · 0.00% win
Stage 25 · progression14,445 · 0.00% win
Stage 30 · progression13,118 · 0.00% win
Stage 35 · progression12,499 · 0.00% win
Stage 40 · progression11,166 · 0.00% win
Stage 45 · progression10,367 · 0.00% win
Stage 50 · progression9,641 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.