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Universe Obby

Universe Obby

A Roblox experience owned by Goofed Productions.

ObbyENplatformerpet collectiontroll menu

Universe Obby is an obby experience created on 2022-11-02. It has recorded 656,127 lifetime visits and 2,437 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The description indicates ongoing development with new themes and features like a Troll menu.

Description (written by the developer; not a statement by this register)

Welcome to Universe Obby! Every 50 levels brings a new theme. Collect gems for adorable pets and trails. Work in progress more themes coming soon! Update 2.1 In this update we have released a Troll menu so you can troll other players or your friends! Also we added the stage selector back. Stage 0-50 🌳 Grasslands 🌳 Stage 50-100 🍄 Mushroom Isles 🍄 Stage 100-150 🌋 Volcanic Cave 🌋 Stage 150-200 🌵 Desert Oasis 🌵 🚨 SHUTDOWN = UPDATE / BUG FIX 🚨 Leave feedback on the group wall in Goofed Productions!

Last updated by the developer 4 Mar 2026, 16:31 UTC.

0
playing (measured 11 Aug 2026, 06:16 UTC)
656,127
lifetime visits
67%
liked (652 👍 / 324 👎)
2,436
favourites (3.7 per 1k visits)
2 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Rainbow Carpet
350 R$
Fusion Coil
200 R$
VIP
200 R$
Gravity Coil
60 R$
x2 Gems
50 R$
Double Jump
40 R$
Speed Coil
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome464,152 · 0.00% win
Stage 10 · progression354,522 · 0.00% win
Stage 20 · progression298,076 · 0.00% win
Stage 30 · progression244,960 · 0.00% win
Stage 40 · progression214,246 · 0.00% win
Mushroom Islands · progression192,786 · 0.00% win
Stage 60 · progression167,273 · 0.00% win
Stage 70 · progression154,938 · 0.00% win
Stage 80 · progression131,070 · 0.00% win
Stage 90 · progression116,454 · 0.00% win
Volcanic Cave · progression103,747 · 0.00% win
Stage 110 · progression87,514 · 0.00% win
Stage 120 · progression75,297 · 0.00% win
Stage 130 · progression69,351 · 0.00% win
Stage 140 · progression60,129 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5367no change
14 Aug 2026, 18:5267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.