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Make It Fashion ✨

Make It Fashion ✨

A Roblox experience owned by BLUEBERRY.

Fighting & PvPENUGC CreationFashion DesignRunway Gameplay

Make It Fashion ✨ is a Roblox experience categorized under fighting-pvp. Created on 2022-11-02, it has accumulated 20,739,694 lifetime visits and 63,646 favorites. The experience currently has 3 players online and holds an 86% like percentage. The description highlights fashion, UGC creation, and runway gameplay elements.

Description (written by the developer; not a statement by this register)

✨ Welcome to Make It Fashion by Blueberry ✨ This is your fashion universe to shop, create or play! 💎 Play the Runway and earn Style Points to claim free ugc 🧚 Create your own ugc with over 100 meshes and stickers! 💙 Make outfits with exclusive drops made in partnership with our favorite creators 👾 Follow our group for the latest updates and promotions 🔹 Join our Discord to play test and give feedback Prefer to shop our ugc? Browse our full catalog: https://www.roblox.com/groups/15302140/BLUEBERRY#!/store fashion, ugc, shirts, pants, jackets, runway, jeans, shoes, design, challenge, girls, boys, outfits, Blueberry

Last updated by the developer 28 Jun 2026, 01:37 UTC.

3
playing (measured 10 Aug 2026, 14:38 UTC)
20,739,694
lifetime visits
86%
liked (32,091 👍 / 5,378 👎)
63,445
favourites (3.1 per 1k visits)
2 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:381first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Newcomer · welcome173,268 · 100.0% win
UGC Designer · other35,560 · 34.1% win
Runway #1 · other6,079 · 0.00% win
Novice · welcome1,045 · 0.00% win
Intern · other397 · 0.00% win
Designer · other221 · 0.00% win
Icon · other143 · 0.00% win
Visionary · other73 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:0486no change
12 Oct 2026, 17:0386no change
2 Oct 2026, 17:0286no change
22 Sept 2026, 17:0086no change
12 Sept 2026, 16:5386no change
2 Sept 2026, 16:5086no change
23 Aug 2026, 16:3586no change
13 Aug 2026, 16:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.