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Booth Town

Booth Town

A Roblox experience owned by Imperial Arts.

Sandbox & buildingENbuildingsocialsandbox

Description (written by the developer; not a statement by this register)

Booth Town is a booth-style game where you can build your own plots with premade assets. Meet new people and edit your own plot! SERVER SHUTDOWN = UPDATE OR CHANGE Update 2 Christmas update! Additions: - Added rotate snap changer - Added snowballs and snowball piles - Made the map a bit nicer - Added snowing (replaces rain) - Added time cycle settings - Added presents build asset Changes: - Changed rotate system - Changed rain chance Roughly 50% chance to occur after 400 seconds when you join a server for the first time (unless you change the settings) Bug Fixes: - Fixed the time cycle pausing while transitioning from normal to rain or vice versa CREDITS: • @Ghaslaaer | Building and Game Design • @Kamademo | Scripting and UI

Last updated by the developer 16 Aug 2025, 23:10 UTC.

0
playing (measured 28 Aug 2026, 05:08 UTC)
823
lifetime visits
95%
liked (37 👍 / 2 👎)
39
favourites (47.4 per 1k visits)
2 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 05:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Image Sign
80 R$
Text Sign
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginner Ducky Collecter · collection96 · 0.00% win
Intermediate Ducky Collecter · collection11 · 0.00% win
Advanced Ducky Collecter · collection5 · 0.00% win
Expert Ducky Collecter · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.