Booth Town
A Roblox experience owned by Imperial Arts.
Sandbox & buildingENbuildingsocialsandbox
Description (written by the developer; not a statement by this register)
Booth Town is a booth-style game where you can build your own plots with premade assets. Meet new people and edit your own plot! SERVER SHUTDOWN = UPDATE OR CHANGE Update 2 Christmas update! Additions: - Added rotate snap changer - Added snowballs and snowball piles - Made the map a bit nicer - Added snowing (replaces rain) - Added time cycle settings - Added presents build asset Changes: - Changed rotate system - Changed rain chance Roughly 50% chance to occur after 400 seconds when you join a server for the first time (unless you change the settings) Bug Fixes: - Fixed the time cycle pausing while transitioning from normal to rain or vice versa CREDITS: • @Ghaslaaer | Building and Game Design • @Kamademo | Scripting and UI
Last updated by the developer 16 Aug 2025, 23:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 05:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.