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AEC Hotel & Resort

AEC Hotel & Resort

A Roblox experience owned by AEC Corp | HQ Group.

RoleplayENhotel simulationroleplaymodern design

Description (written by the developer; not a statement by this register)

AEC Hotel & Resort™ 🌆 Welcome to Alex Elevator Company Hotel & Resort! Discover one of the finest modern hotels in Canada, built in 2017 with a stunning lobby and state-of-the-art amenities. 🏨 Luxurious Experience This resort offers an unforgettable stay with its sleek, modern design and exceptional service. 🔧 Work in Progress This game is still a WIP, so exciting updates and new features are coming soon! 🏝️ Enjoy Your Stay! We hope you have an amazing experience at Alex Elevator Company Hotel & Resort! 🔧 Game Update Announcement! If the game is private, there is a big update incoming. © 2025 AEC Corp HQ Group. All rights reserved.

Last updated by the developer 21 Jun 2026, 10:58 UTC.

0
playing (measured 11 Aug 2026, 04:35 UTC)
77,053
lifetime visits
61%
liked (114 👍 / 72 👎)
572
favourites (7.4 per 1k visits)
3 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Lounge
250 R$
AEC Hotel & Resort Suite Gamepass
150 R$
Higher Floor Standard Suite Gamepass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to AEC Hotel & Resort Badge · welcome19,303 · 66.7% win
Meet the Owner Badge · welcome505 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked14 October 2026 — 61 % liked15 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 18:5361no change
15 Aug 2026, 13:3461first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.