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Really Hard Cart Ride

Really Hard Cart Ride

A Roblox experience owned by Elitelupus Games.

ObbyENcart ridedifficultyobstacle

Really Hard Cart Ride is an obby experience created on November 3, 2022. The game has accumulated 7,312,200 lifetime visits and 8,150 favorites. It currently has zero active players and maintains a 35% like percentage.

Description (written by the developer; not a statement by this register)

🎇THE HARDEST CART RIDE GAME IN ROBLOX!!!🎇 YOU CAN'T BEAT THIS GAME. Update: Added Easy Mode for Noobs Thanks to: @stravant for his cart system Inspired by: Cart Ride Into Rdite! Cart Ride Into Nothing! Cart Ride Into Poppy!

Last updated by the developer 19 Oct 2023, 13:54 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
7,312,200
lifetime visits
35%
liked (2,469 👍 / 4,547 👎)
8,150
favourites (1.1 per 1k visits)
3 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Flying Carpet
700 R$
Hyperlaser
500 R$
Sword
300 R$
VIP
250 R$
boombox
200 R$
Speed Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome4,186,213 · 100.0% win
Welldone · other686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3513 August 2026 — 35 % liked2 September 2026 — 35 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3635no change
13 Aug 2026, 22:3435first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.