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DI: Legacy

DI: Legacy

A Roblox experience owned by [Delta International].

OtherENlegacy versionradio mechanicdemo

Description (written by the developer; not a statement by this register)

⚠ ⚠ ⚠ TEST OUT THE >NEW< GAME'S ENGINE HERE: https://www.roblox.com/games/118134534907791/DI-Public-Demo This is an old version of the game. It will remain open and functional forever. Some stuff may break due to rank ID changes. Purchase gamepasses at your own risk, the game will never be updated again. The radio gamepass will transfer to the new game. Originally created by: @software_operations - Project Manager & Programmer @Auxurious - Modeler & Secondary Builder @MrHypro - Site Builder Thank you to everyone who stuck with us, even during hard times.

Last updated by the developer 9 Jun 2026, 00:21 UTC.

0
playing (measured 11 Aug 2026, 18:04 UTC)
29,205
lifetime visits
72%
liked (193 👍 / 75 👎)
336
favourites (11.5 per 1k visits)
3 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
999,999 R$
Extra Income
399 R$
Handyman Perk
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Paradox-Free! (not guaranteed) · other22 · 0.00% win
Legion's Thorn · other21 · 0.00% win
Big Mouth Billy Bass · other2 · 0.00% win
Sovereign · other1 · 0.00% win
.... · other0 · 0.00% win
Explorer · other0 · 0.00% win
Train Wrecked · other0 · 0.00% win
... · welcome0 · 0.00% win
Of Steel and Unity · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.