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DOORS: CONCEPT ULTIMATE 🔴 AWAKENING

DOORS: CONCEPT ULTIMATE 🔴 AWAKENING

A Roblox experience owned by Blaze The Good.

HorrorENhorrorroleplayentity transformation

DOORS: CONCEPT ULTIMATE 🔴 AWAKENING is a horror experience created on 2022-11-03. It has 5,180,002 lifetime visits and 11,057 favorites. The current player count is 1. The experience holds a 78% like percentage. Users can roleplay as conceptual entities and earn achievements to unlock monsters.

Description (written by the developer; not a statement by this register)

⚠️CRAMP ALERT - FLASHING LIGHTS! ⚠️ 🎧NEED HEADPHONES - AUDIOMETRIC SOUNDS ADDED🎧 👁️ DOORS by LSPLASH 👁️ -- \ 👾MISC👾 / -- This is an experience where you can turn into conceptual entities of doors and roleplay, and earn achievements that unlock new monsters and more! [13+] Join the official server to chat with others and get notifications when updates are released! Official Group: https://www.roblox.com/communities/35670784/Blaze-The-Good#!/store

Last updated by the developer 12 Jun 2026, 17:43 UTC.

1
playing (measured 10 Aug 2026, 22:02 UTC)
5,180,002
lifetime visits
78%
liked (3,691 👍 / 1,046 👎)
11,060
favourites (2.1 per 1k visits)
3 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Merged Morph
500 R$
Unsettling Morph
200 R$
KILLABLE MORPH
200 R$
CUSTOM
150 R$
Mutant Seeker
120 R$
Fastest Morph
45 R$
Orbiting Pal'
25 R$
Old Morphs
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome356,651 · 25.8% win
Exorcism · other56,684 · 0.00% win
Multiple Holes and Visions · other51,818 · 0.00% win
Gift from the Depths · other30,142 · 12.9% win
The Mimic Is Visible · secret22,092 · 0.00% win
Undefined · other16,318 · 0.00% win
Hello Tilly! · welcome13,986 · 0.00% win
OverParty · other13,079 · 0.00% win
Tick-Tock · other10,140 · 0.00% win
PathNotFound · other7,978 · 0.00% win
Succeded Pursue's Game · other5,906 · 0.00% win
you meet the owner · other5,624 · 0.00% win
Expert Luck · other4,933 · 0.00% win
Memory Recollection · other3,779 · 0.00% win
Lovely · other2,789 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1878no change
14 Aug 2026, 01:1878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.