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Roblox but every second you get +1 Health

Roblox but every second you get +1 Health

A Roblox experience owned by Offrun Productions.

TycoonENhealth accumulationarena combatstatue collection

Description (written by the developer; not a statement by this register)

🎉 Events: • X2 Health Shutdown = Update Race your friends to see who can get the largest amount of health!, fight in the arena with swords to gain more kills! 🏁 Collect statues to win! Roblox but every second you get +1 Health! Different statues give more health per second! ⭐ Premium benefits: • X4 Health multiplier • X2 Wins from statues 👪 Group benefits: • X2 Health multiplier 🎈 Update Log V1.3: • Fixed a game breaking bug • Change sword killing benefits to 100 HP instead of 10 • Added 100 wins product in the store • Increased Performance Credits: It was all made by me (offrun) nerds

Last updated by the developer 11 Dec 2022, 20:27 UTC.

0
playing (measured 11 Aug 2026, 06:20 UTC)
36,402
lifetime visits
72%
liked (52 👍 / 20 👎)
96
favourites (2.6 per 1k visits)
4 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X5 Health Multiplier
100 R$
X2 Health Multiplier
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Caffeine Addict · other204 · 0.00% win
Met the nerd king · other121 · 0.00% win
Keep it 100 · other44 · 0.00% win
Easy · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.