2 Player Military Tycoon 2
A Roblox experience owned by Frigus.
TycoonENmilitarytycoonshooter
2 Player Military Tycoon 2 is a tycoon experience created on 2017-08-12. It has accumulated 4,949,265 lifetime visits and 31,232 favorites. The title holds a 72% like percentage. Currently, zero users are playing the game. The description notes updated weapon animations and new packs, though the developer states the game remains largely unchanged from its original state.
Description (written by the developer; not a statement by this register)
Some elements of the game are busted, but the majority of everything still works. This game is a shell of what it once was, and despite numerous attempts/ideas to try and rejuvenate this game, nothing ever materialized. This game never outperformed its predecessor, and likely will remain unchanged for the foreseeable future. This being said, this was Frigus' first major game, and it has a special place in our hearts and minds. Enjoy! Join the group for $1500 in-game cash! Most weapon animations have been completely overhauled and updated. New weapon packs! "Blood Money" and "Hell & Heaven" show off the GOLDEN AKM and new Desert Eagle, as well as demonic and heavenly AK-74, M4A1 variants. Credits: CoolJohnnyboy sam_youwell & ford1015 Helicopters powered by Warbound Special thanks to the numerous contractors, such as darkcannon09 and h6he, hired to make things ranging from scripts, models, and GFX for this game.
Last updated by the developer 18 Nov 2024, 18:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.